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This set of bingo cards supports children learn about 2D shapes in a fun and engaging way. It contains twelve bingo cards which can be printed off and laminated, allowing children to circle the shapes from a description of their properties.

This resource has been provided by Early Learning HQ.

Aimed at Early Years and lower primary this resource contains a set of 2D shape fans which support with the teaching about the properties of 2D shapes.

Provided by Early Learning HQ, the sections of the fan can be laminated and put together with a split pin to create the resource.

Bitcoin (₿) is cryptocurrency, a form of electronic cash. The aim of this group task is to model the process of bitcoin mining and to explain the blockchain environment. The class divides into groups, each member taking a specific role in the bitcoin process: 'puzzle maker', 'mathematical verifier', 'miner' and '...

This creative activity from ARKive is designed to teach key stage two students about the concept of adaptation. Using the marine environment as an example, students learn about how different species are adapted physically or behaviourally to survive in a particular type of habitat. Students then design their own...

Produced by ARKive, this creative activity is designed to teach students aged 11-14 years about the theory of adaptation. It does this by looking specifically at animals' adaptations for movement through different types of habitats. Students learn the definition of adaptation and why animals need adaptations to...

The Connect 4 activity requires students to choose a question and use their skill of expanding brackets and simplifying expressions to answer the question. Player one answers their question then finds, and shades in with one colour, the answer on the answer grid. Player two then takes their turn, shading their...

Connect 4: this activity requires students to choose a diagram and use their knowledge of angle facts to find the size of the desired angle. Player one answers their question then finds, and shades in with one colour, the answer on the answer grid. Player two then takes their turn, shading their answer using a...

This activity requires students to be able to ascertain the range and mode from a list, be able to order a list to find the median and calculate the mean. It could also be used to require students to calculate the averages from a stem and leaf diagram or in a table.

The resource contains three sets of cards...

Connect 4: this activity requires students to choose a question and use their knowledge...

This Free-standing Mathematics Activity from the Nuffield Foundation is designed as a game to give students practice in working with money, entering items onto a bank statement and calculating the balance. To play the game, cards are placed face down in a pile. Students then take turns to turn over a card, enter...

These Bingo activities from ASE are a great way to recap and reinforce vocabulary and meanings within a topic. The two examples here provide teachers' notes and 50 individual bingo cards which can be laminated and reused. They are on the topics of cells and the body, and element symbols. The idea can be applied to...

This activity is a bingo game designed to help children learn about the human skeleton. It contains two sets of cards one showing bones of the body and the other the names of the bones corresponding to the pictures.

Provided by Early Years Learning HQ, the cards may be printed out and laminated for use in...

Aimed at early years and lower primary this resource supports the learning about the identification of animals. It contains a set of bingo sheets on the theme of British wildlife and the accompanying words. Children are asked to match the words to the pictures so reinforce learning in a fun and interactive way....

Is it possible to use a 'broken calculator' in this activity to make a given set of numbers?

Students are required to show how they would use each calculator to generate the numbers from one to twenty.

A selection of games published by BEAM for teachers of Key Stage Three mathematics. They include challenging problems and puzzles which help students to consolidate their mathematical understanding.

The activities and their mathematical content are:

*Choose and divide - division using decimals

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