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This activity, from the Institution of Engineering and Technology (IET), introduces students to the science behind communication technology, giving them an understanding of some of the vocabulary and concepts used. The handout includes a series of illustrations and...

This resource provides a cross-curricular design and technology project aimed at primary children. Linking to work on the forces and balance children build and test sculptures in small groups. They also discover more about the work of mechanical engineers throughout the lessons. The first lesson introduces the task...

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...

Aimed at primary level, this activity pack contains a range of different activities based on the theme of ‘accidental discoveries’. The activities cover a mixture of topics including: materials and their properties, circuits, the heart and microorganisms. They introduce scientists and the accidental discoveries...

This activity, from the Ellen MacArthur Foundation, concentrates on the design of buildings, their use and eco- effectiveness. Students will explore how, through applying circular economy principles, new buildings can be created that have a positive impact – buildings that do good rather than less harm.

The...

This activity, from the Ellen MacArthur Foundation, introduces aspects of the circular economy through design-and-make tasks, focusing on food packaging for festivals. It addresses the circular economy principle that waste equals food. The activity provides students with the opportunity to consider mass food...

This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts.

The activity explores the use of materials...

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

This activity, from the Institution of Engineering and Technology (IET), looks at how the boomerang works from design and scientific principles. Students explore how aerodynamic forces affect the flight of objects, relate the design features of the boomerang to its path...

In this activity, from the Institution of Engineering and Technology (IET), students explore the basic principles of aerodynamics by looking at familiar products that have been designed with speed in mind and identifying features common to these products....

This challenge provides a STEM activity day in which teams of children work together to design an aeroplane and then construct a transporter to move it to the next stage of...

This package of resources by Learnbylayers provides a comprehensive introduction to 3D printing, where it is used in the wider world and why it is used to manufacture certain products. Students design an object, slice and print it and learn about the basics of 3D printing. The materials can be taught in class or...

In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.

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