## Listing all results (202)

### Writing a Flowchart

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

### Heart Rate Monitor

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

### Home energy

Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is...

### What is a program

This activity is designed to introduce students to what is meant by a program. It asks students to create a set of instructions that will solve a problem and defines a program as a set of step by step instructions that must be followed.

### Modifying the security system

In this activity, learners will improve and further develop their programmable alarm system using the micro:bit.

### History of Computers

This classroom resource for secondary computing lessons outlines the history of development of computers. It covers thousands of years of history, including:

• the abacus
• log tables
• the calculators of Pascal and Leibnitz
• Jacquard looms
• Babbage's Difference Engine and...

### Cre8ate Maths: Digital Design - Programming

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer.

Students are given drawings, along with the Logo commands which have been used and, by...

### Generating Art: Shape Calculator

This resource, intended for an extended workshop session, uses sequences of instructions for creating drawings as a basis for learning about algorithms. Following the activity (taken from the series CSUnplugged), an introductory look at Scratch explores the different parts of the program and would be suitable for...

### Binary bracelets

This resource introduces binary data to students via the creation of bracelets which display their name in binary. This lesson helps to demonstrate how it is possible to take something that we know and translate it into a series of ons and offs (ones or zeroes). The resource contains a lesson plan and related...

### Explaining data packets

An unplugged activity that simulates how data travels around the internet in packets. It involves cutting up pictures into ‘packets of data’ and then sending them to other students for them to reassemble the picture.

Gary Setchell is the author of this resource.