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Showing 276 results
This poster shows 100 exciting job roles that link to science, technology, engineering and maths.
Be inspired by the array of jobs you could consider in the future if you keep your options open with maths and science:
- Space structures engineer
- Stadium designer
- Flood modeller...
We know that in the current situation, STEM activities may be harder to run, especially with concerns about sharing equipment in groups. We have selected over 50 activities that can be done in any classroom, with very little equipment. These can...
From small steps to giant leaps, A Galaxy of Her Own tells fifty stories of inspirational women who have been fundamental to the story of humans in space, from scientists to astronauts to some...
This resource was designed by The Economist Educational Foundation to support PA’s Raspberry Pi competition 2020. However, it can also be used by schools that are...
In today's wired world, robots are everywhere, from movies, in space, computer games - maybe even walking among us. This is a look at the rise of robots: how they've developed over time, from early...
This edition of the Computing at School (CAS) newsletter covers a range of topics including:
*Unplugged computing magic tricks
*Programming using Alice, Scratch and GameMaker
*Making games with Kodu
*Object oriented programming in Java with Greenfoot
Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.
The simple game requires that students maintain...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This book was shortlisted for...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
Leading behaviour...
Artificial Intelligence (AI) is becoming necessary in many areas of life, from healthcare to entertainment. This collection of resources support exploration of Artificial Intelligence for students aged 7 to 16.
This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...
This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.
The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...
The BBC micro:bit is a small programmable device, designed to engage children with coding and the world of digital. Given to all 11-12 year old students across the UK in 2016, it is supported with a range of programming environments available here.
...