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Showing 214 results
Suitable resources for both primary and secondary aged pupils are listed here with those suitable for secondary resources being listed at the top. Some of the resources, like 'Code and Rescue' cover a series of possible lessons to look at code and programming whilst others like 'Programming languages - Harold the...
In 2015-16, the regional Network has been found to have sustained a strong upward trajectory in the amount of CPD that it is delivering, increasing its level of CPD delivery by 45% compared to 2014-15, and surpassing the levels of CPD delivery achieved in previous years.
The Network has also forged new...
Neon careers resources are a comprehensive resource collection for everything engineering. The primary and secondary resources introduce students to future STEM careers, helping young people to understand more about the world of engineering...
In this activity students consider how different methods of communication operate successfully. By looking at rules and procedures in place, students are introduced to communication protocols. By working through a role-play...
Using LDRs and sparkles, the student learns how to code a nightlight coming on only once it gets dark. Digital switches can also be incorporated into this.
The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do. In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...
Outdoor classroom day is part of a campaign to ensure that young people spend some time outdoors every day. So that schools can participate on a day that fits with their term dates, the UK and Ireland campaign celebrates Outdoor classroom cay twice each year, in May and November.
This study unit offers some practical strategies that teachers use to improve the climate for learning. The techniques suggested are tried and tested; they draw on both academic research and the experience of practising teachers.
...This document was designed to help school leaders and teachers explore key aspects of personalised teaching and learning and to consider their priorities for further development. For each aspect, there is a section on “How to do this well”, and the guidance was firmly based on practice consistently demonstrated in...
The guide Pictorial representation, from the Nuffield Mathematics Project, was designed to help teachers of students between the ages of 5 and 10. The guide deals with graphical representation in its many aspects. It contains helpful notes for the teachers as well as ideas and examples of students’ work.
The growth of plants in space is a keen area of experimentation, including ongoing work aboard the International Space Station. Successful crops will help astronauts to spend longer in space, boosting their healthy diet while reducing the mass of prepared food that must be transported from Earth.
Using a...
This resource contains four instant maths ideas exploring how to represent data graphically. In the first task students record how long they watch TV, group the results and draw two separate graphs to compare boys and girls. The second task requires students to consider what type of diagram is suitable to represent...
In activity children simply give directions to a “robot” (either an adult or another child) and find out which instructions the robot is able to follow, and how their instructions are taken literally. It allows children to...
Ideal for a Halloween-themed coding lesson! Using sparkles to mirror a candle in a pumpkin – can you make it flicker or only come on once it’s dark?
This activity is a space-themed coding project for learners, combining six to ten hours of STEM linked learning. These lessons use Scratch game creation to explore space and interplanetary missions.