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This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own ...

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...

Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The...

This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.

A brief introduction to some basic commands is followed by An Outline to LOGO ...

This book produced by the team behind the Magpi magazine and the Raspberry Pi contains a series of projects suitable for students of all ages. It consists of 13 chapters which start off by introducing students to Scratch on the Raspberry Pi, it then builds up the complexity of the tasks chapter on chapter. A brief...

This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:

*The importance of computational thinking

*...

This resource provides a lesson plan and all the related materials to teach children about the principles of building and programming robots. It relates the components of a robot to the equivalents in humans for example relating human senses to the robots sensors, muscles to motors and brain to computer and program...

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

Computers are often used to arrange lists into some sort of order. For example, sorting names into alphabetical order, appointments or e-mail by date, or items in numerical order. Sorting lists helps us find things quickly, and also makes extreme values easy to see. If the wrong method is used, it can take a long...

Computers are usually programmed using a “language,” which is a limited vocabulary of instructions that can be obeyed. This activity gives students some experience with this aspect of programming. The resource begins with a demonstration of the marching order activity followed by the activity itself, together with...

This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

*...

Developed by the National Centre for Computing Education, these question banks can be used with key stage 3 computing and GCSE computer science students.

The question banks linked below focus on algorithmic thinking.

How to use these question banks?

Two sets of...

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