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Introduction To Computer Programming

Introduction To Computer Programming using Basic progamming language.

Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.

The exercise covers input, print, output, +, -, X,  ÷ , =, <, >, <> , if...then, while...wned,...

The Safety Deposit Vault

This is an exercise with complex spreadsheets and mail-merged documents. It is based on an actual implementation in a vaut with over 1500 boxes of different sizes.

The simplified example uses nine boxes of three different sizes, each has the price for annual box rental.

Also recorded are the renters'...

Code and Decode

How to send secret messages to your friends.

Contains full teacher instructions. Uses Basic programming language.

Pupils shoud have completed the Introduction To Computer Programming

Prime Numbers

Using a compter programme to determine whole number Pythagorean Triangles.

The project uses the Basic programming panguage.

Pupils should have completed the Introduction to Computer Programming.

Scratch for sensing and control

This resource gives examples of Scratch 2 sensing data from Vernier USB temperature and motion sensors. Using a £10 BLE dongle it also communicates wirelessly with devices including the TI Sensor Tag2, the BBC micro:bit and the Ollie robotic toy. Scratch can be used offline or run through the Chrome browser.

Python Projects

This series of resources supports the teaching and learning of the computer programming language Python. The series of activities, produced by Code Club have support sheets for each of the activity projects. They are easy to follow and support progression in the learning. The activities require studenst to: *...

Dijkstra's Algorithm

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

Seeing The Unseen - Radar. Practical, active group activity to discover how basic maths and physics help engineers to "see the unseen"

Group activity involving volunteers moving around a teaching space and using time, distance and speed measurements to locate a student taking on the role of an aircraft. 

Supports the use of Speed = Distance / Time and also the concept of radio waves travelling through space, giving practical meaning to...

Primary Computing Lesson - Programming Apps

This Key Stage 2 teacher led activity, adapted for the Hour of Code, develops children’s programming skills by developing apps using text: a simplified JavaScript language.

The children apply their computational thinking skills through design and development and begin to understand the...

Primary Cryptography Lesson

This Key Stage 2 activity teaches children about communicating securely.

The children learn that messages throughout time have been be encrypted and decrypted using ciphers.

They explore cryptography and gain an understanding of need for secure communications.

Get more free computing lesson...

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