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Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
Publication date:
2010 to date

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Life in a Can

A cross-curricular resource for primary and lower secondary schools that investigates life and how it can be maintained in the harsh atmosphere of space.The engineers and scientists who built the International Space Station are faced with huge challenges - everything needed to keep astronauts alive must be flown up to...
Publication date:
2010 to date

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Code for Life Rapid Router with Blockly (primary)

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the Rapid Router website. No previous knowledge of programming is...
Publication date:
2010 to date

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Digital schoolhouse

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...
Publication date:
2010 to date

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Crazy Algorithms

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity, pupils will create a set of instructions on how to draw a Crazy Character....
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World Map Logic Activity

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...
Publication date:
2010 to date

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Sharing Sweets Activity

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms through thinking about classroom rules. Using the idea of 'fair sharing', it covers sequences and basic do-while loops, and asks children to perform basic debugging. Suitable for children in early primary settings, it makes...
Publication date:
2010 to date

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Pizza Pickle Scratch Debugging Activity

This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.Using logical reasoning and learning-by-doing, children predict the outcomes of algorithms that contain errors and work...
Publication date:
2010 to date

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Crazy Character Algorithms Activity: an Introduction to Sequences of Instructions

Children in lower primary settings can create their first algorithm using this Barefoot Computing unplugged computing activity. A picture of a 'crazy character' is decomposed into simple shapes. The instructions for drawing it are shared with the class who follow and attempt to reconstruct the picture. This activity...
Publication date:
2010 to date

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Spelling Rules

Using spellings of familiar words this Barefoot Computing unplugged computing activity for younger primary children introduces algorithms as rules that are followed, and which may require decisions and exceptions. From the Barefoot Computing project, this short lesson asks children to deduce spelling rules uses...
Publication date:
2010 to date

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