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Rolls Royce has produced this series of practical STEAM activities for Year 4 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the LKS2 Science, Maths, Design Technology or...

This is an electronic version of the Teach Computing Curriculum summative assessment for the topic of systems and searching. The links below enable teachers to duplicate a copy of the end of topic assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge on the topic....

This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 5 unit on flat file databases. The links below enable teachers to duplicate a copy of the end of topic assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge on the topic...

This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 5 unit on selection in quizzes. The links below enable teachers to duplicate a copy of the end of topic assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge.

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These resources have been created for Year 5 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...

This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 6 unit on communication and collaboration. The links below enable teachers to duplicate a copy of the assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge on the topic...

This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 6 unit on spreadsheets. The links below enable teachers to duplicate a copy of the end of topic assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge.

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This is an electronic version of the Teach Computing Curriculum summative assessment for the Year 6 unit on variables in games. The links below enable teachers to duplicate a copy of assessment questions into their own Google or Microsoft accounts, so they can assess pupils' knowledge on the topic.

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These resources have been created for Year 6 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.

Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...

This activity book aims to show young children some of the jobs in engineering, science, technology and construction that anyone can do. It contains various short activities including colouring, matching, spot the difference based around various jobs and a story featuring Ruby the Roofer. The characters in this...

Brochure showcasing the events of the Yorkshire Games Festival 2017.

Computers only have a limited amount of space to hold information, so they need to represent information as efficiently as possible. This is called compression. By coding data before it is stored, and decoding it when it is retrieved, the computer can store more data, or send it faster through the Internet. This...

Two documents cover the topics of functions and recursion. Students are provided with Python code and need to think through exactly what the code will do.

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