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Code for Life Rapid Router with Blockly (primary)

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Publication date:
2010 to date

2 resources
0
0

Computers in science (Dell at school)

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This book has lesson ideas and worksheets for five different topics and covers a range of activities including research, communicating ideas, data logging, and modelling. The five topics...

Publication date:
2002

Physical resource:
Book

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Coder academy

 

Enrol in Coder Academy and undertake a series of imaginative and challenging activities! From creating a character and animating it in code, to writing a tune play on your computer, to...

Publication date:
2017

Physical resource:
Book

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Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Publication date:
2010 to date

11 files

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Coding club

A unique series that provides a framework for teaching coding skills. Learn the basics of coding quickly with various applications for using Python in the classroom.

Publication date:
2010 to date

4 resources
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0

Python basics: coding club - level 1

This book is an introduction to the world of coding and to Python 3 - a fantastic language to start coding...

Publication date:
2013

Physical resource:
Book

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Case Study - teaching how search engines work with primary children

This resource focuses on giving the students an understanding of what the internet is and then teaches them how search engines work using an unplugged and kinaesthetic approach. In the final session, the operation of a search engine is modelled.

Peter Gaynord is the author of this resource.

 

Publication date:
2010 to date

3 files

0

4
Average: 4 (1 vote)

The Peruvian Coin Flip - Cryptographic Protocols

This activity shows how to accomplish a simple, but nevertheless seemingly impossible task -making a fair random choice by flipping a coin, between two people who don’t necessarily trust each other, and are connected only by a telephone. The resource begins with a detailed explanation of the activity and...

Publication date:
2000 - 2009

1 file

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Session Four: General Solution Using Repeat until and if...do...

This Rapid Router lesson uses the Blockly language to develop ideas about selection, repetition, and conditionals. Children progress from specific instructions to spot patterns that can be made into generalised solutions. This important step helps learning about abstraction and pattern generalisation, two...

Publication date:
2010 to date

12 files

3

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Fact finders 7-9

The (fictional) show Fact Finders TV needs help from your STEM Club! The show explores common myths, crazy stories and possible pranks and is asking pupils to find out, ‘Is it really true?’ and ‘How could it work?’ Pupils will make their own models to test their ideas and draw conclusions so they can report back on...

Publication date:
2010 to date

1 file

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