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This collection of STEM clubs teaching materials are designed to help students discover how communities can put measures into place to make sure people and properties are safe, and look at how the IoT can bring additional benefits to this safety.

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This sample, taken from a teacher guide, makes use of Lego NXT programmable kits to create musical instruments. Controllable devices are built that can ‘play’ percussion instruments such as a xylophone and a drum; other ideas include making a trumpet using NXT touch sensors for buttons, or controlling tone using...

The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.

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This edition of the Computing at School newsletter covers many topics including:

*Visual development of mobile apps using App Inventor

*Active learning in computing using Lego NXT and Logo

*BYOB, an extension to Scratch that aids abstraction and extension

*Robot simulation using RoboMind...

Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...

In this activity SEND pupils will learn to follow a sequence of instructions, create an algorithm for other people to follow and to understand that the order of instructions are important. The activity gives pupils the opportunity to create sequences of colours to make music and enhances the Music, Computing, PSHE...

This resource is based on the Inventive podcast. The podcast mixes engineering fact with fiction. Each podcast features an interview with an engineer. In this activity, Data scientist and inventor Larissa Suzuki is the inspiration for Tim Maughan to write 'My city is not a problem'.

Short audio clips...

These resources, aimed at primary level pupils, offer different activities on the theme of dinosaurs. Included are resources focussing on how humans impact the planet and particularly birds - ‘the dinosaurs of today’, fossils, and the story of Mary Anning.

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...

The Principia Space Diary aims to help children find out more about the Principia mission, to strengthen literacy and digital literacy skills and engage children in STEM learning....

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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