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Barefoot Goes Wild

This series of activities is given as a lesson designed to get pupils familiar with Bee-Bots, teaching them to create short algorithms, enter these as simple programmes using Bee-Bots and to debug their programmes.  The supporting resources will give pupils the opportunity to choose a jacket for their Bee-Bot based...

Computational Thinking

This 'concept card' from the Barefoot collection explains 'computational thinking': *What it is *Why it is important *What it looks like in the primary curriculum *How to find out more It supports teacher understanding to improve their teaching of the Barefoot activities.

Safety Snakes Activity

This online safety activity gives pupils the opportunity to practice their coding skills and refresh their knowledge of online safety whilst enjoying a game of snakes and ladders. The activity challenges pupils to create the correct algorithm and program to ensure their Bee-Bot moves around the mat to the...

Shopping list activity

In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...

Story sequencing activity

In this activity, SEND pupils will develop their understanding of the computing curriculum by identifying and sequencing key parts of a story or song and knowing that the order of events is important. Links are also made to the English and Music curriculum.

Sorting objects activity

In this activity SEND pupils develop their understanding of the computing curriculum by identifying that objects have similarities, finding patterns in groups of objects and sorting them accordingly and explaining the similarities between groups of objects. Pupils are given the opportunity to sort objects according...

SEND guidance Barefoot Computing

This document offers guidance on how to deliver the computing curriculum to pupils with special educational needs who are working below national curriculum levels. The document outlines the different computational thinking concepts and the P scales with which to assess children against.

River crossing activity

In this activity SEND pupils will learn to use logical reasoning to solve a problem and can be adapted using the PowerPoint to develop understanding of algorithms, decomposition and debugging. The activity gives pupils the opportunity to solve the traditional problem of a farmer trying to get a chicken, fox and...

Musical sequences activity

In this activity SEND pupils will learn to follow a sequence of instructions, create an algorithm for other people to follow and to understand that the order of instructions are important. The activity gives pupils the opportunity to create sequences of colours to make music and enhances the Music, Computing, PSHE...

Lego building algorithm

In this activity SEND pupils will learn to create a clear algorithm for someone else to follow. Pupils will create a simple model from Lego and then take photographs to create a visual algorithm to help other pupils to recreate their model. As they remove one block at a time they are learning to decompose a problem...

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