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This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are:

  • Describe what a network is, the difference between a LAN and a WAN and identify three network topologies.
  • Describe pieces of hardware that are needed in a network.
  • ...

Normalisation of floating point binary numbers is usually a topic where students require practice. This pair of documents explain the technique and then provide a set of questions with answers for independent working.

Another great resource from the Computing at School community which is suitable as a consolidation activity for small groups, designed to consolidate learning regarding converting positive integers between the binary, denary and hexadecimal number...

Databases are a fundamental part of modern organisations. This resource consists of an activity sheet, answer sheet and a highly usable utility for using SQLite with Python. The activities enable students to produce implement what they have learned from the theoretical content.

 

This is quick starter activity for A-level students aged 17-18. The aim of the activity is to revise the key differences between RISC and CISC processors and to ensure students can explain which architecture should be used in a given situation.

Bernadette Malcolmson is the author of the resource.

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This activity booklet uses the real life context of air traffic control using radar signals to identify the position of an aeroplane that students act out. It provides them with an opportunity to use their knowledge of waves and speed = distance / time to calibrate and calculate the distance a plane is from the...

This resource supports students to research and discuss the field of robotics and artificial intelligence (AI). The resource provides a series of student tasks that explore the topic of whether robots are a threat to humanity. This resource would work well as a research topic for students undertaking projects in...

Routers pass packets from network to network. This activity explores the relationship between efficient packet transfer and topology. Although it is aimed at younger students, this practical activity can often reinforce understanding while also...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

To play a simple game called Hexapawn, an ‘artificially intelligent’ computer is created made entirely from sweets. The game is like a mini version of chess; the rules are explained fully, and a playing board drawn. The ‘machine’ then ‘learns’ how to improve its playing of the game by trial and error and by ‘...

Using analogies to teach the topic of the TCP/IP networking is often a very useful strategy. This Computing at School community resource consist of three documents. The first provides a theory overview of the communication process. The second provides a range of links and activities, although some are aimed at...

This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.

The activities include a robot...

Machine learning is a process where machines or rather, computer code running on machines, is created that allows the code to develop its own methods to categorise information based on data that we feed into it.  Scientists at the University of Oxford are working on...

This set of  activities from OCR illustrate the concept of concurrency in algorithm development. A teacher pack and learning activity packs are provided. Activities move from the familiar, division of labour when washing up, to the less familiar topic of writing programs using threading in Python. Routing and...

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