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This edition of the Computing at School newsletter contains articles covering:
*CAS community resources
*BCS Certificate in Computer Science Teaching
*Master Teachers
*Pedagogy in computing teaching and across the curriculum
*The Barefoot Computing project
*Computational...
This one page infographic gives a brief synopsis on and links to 10 fun computing activities, ideal for use at the end of term. All the activities are free to use and help children develop their computing knowledge and skills. Activities include animating festive related characters in ScratchJr or using a Crumble...
An ideal plan for a Christmas themed coding lesson! This plan involves a Christmas tree that has sparkles lighting up as the baubles, but it is also possible to use other Christmas-related ideas (for example Christmas cards) that have the same code.
Roamer is a friendly programmable robot that introduces children to computer programming in a very concrete way. Roamer has its own programming panel on its back allowing...
This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...
This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...
This kit has been specifically designed to engage and inspire primary children in science, technology, engineering and maths lessons to develop...
This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.
Combining plugged activities, using a Crumble Controller, and...
This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...
Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...
This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...
If you could make an app, computer program, or anything programmed with code, what would it be? A game, clothing that lights up, or maybe a robot to help you clean your room? Whatever your...
Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...
Choose your mission and follow Major Kate on her mission to save Planet...