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All data on computers is stored and transmitted using the binary number system. When the binary digits need to be sent over the phone lines (which often happens in home internet connections), the digits are converted to sound...

Very simply, this involves making sparkles flash. The challenge is to work out how long a ‘dot’ and a ‘dash’ are, and to successfully code a message in Morse code.

In this activity students consider how different methods of communication operate successfully. By looking at rules and procedures in place, students are introduced to communication protocols. By working through a role-play...

Using LDRs and sparkles, the student learns how to code a nightlight coming on only once it gets dark. Digital switches can also be incorporated into this.

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This resource contains four instant maths ideas exploring how to represent data graphically. In the first task students record how long they watch TV, group the results and draw two separate graphs to compare boys and girls. The second task requires students to consider what type of diagram is suitable to represent...

Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...

In activity children simply give directions to a “robot” (either an adult or another child) and find out which instructions the robot is able to follow, and how their instructions are taken literally. It allows children to...

Ideal for a Halloween-themed coding lesson! Using sparkles to mirror a candle in a pumpkin – can you make it flicker or only come on once it’s dark?

This activity is a space-themed coding project for learners, combining six to ten hours of STEM linked learning. These lessons use Scratch game creation to explore space and interplanetary missions.

Ideal for a Halloween-themed coding lesson! Using sparkles to imitate eyes in a portrait – but can be made harder using LDRs or making the lights fade in and out.

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...

An ASE SYCD: Science Year Primary resource which provides almost everything you need to help you run an exciting and successful science fair in your school. Themes include Living It Up, Magic Materials, Fabulous Forces, Superb Sound, Lovely Light and Excellent Electricity. Lots of advice on how to plan and organise...

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

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