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An introductory lesson, linking ideas from flowcharts to the use of pseudocode. The presentation may need some editing to remove school specific information. It contains a link to the "Friendship Algorithm" sequence from Big Bang Theory and a link to the description section for Algorithms and Pseudocode from BBC...

These resources consist of lesson plans, worksheets, Minecraft Maps (Raspberry Pi version) for the area around the Giant's Causeway in Northern Ireland, and some general how to guides. The guides take teachers through the steps to update a Raspberry Pi, and install one of the Giant's Causeway maps into the correct...

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own ...

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...

Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The...

This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.

A brief introduction to some basic commands is followed by An Outline to LOGO ...

This resource details a real-world algorithm which students are unlikely to have encountered previously. The Luhn Algorithm is one method for validating that the long number on a credit/debit card is a valid number (it doesn't check if the card is actually a credit/debit one, just that the number conforms to the...

This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:

*The importance of computational thinking

*...

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

*...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

The aim of this workbook, written by Ali Mulla, is to provide a simple introduction for students to programming in the language Python. The book contains examples, tasks for students to complete and space for students to write their observations and answers to questions posed. The topics covered are: dealing with...

This booklet consists of 16 introductory programming challenges, some of the challenges also provide further extension challenges, for every challenge there is a "Self Review" section which asks students to comment on whether they managed to complete the task successfully, whether they had any errors initially and...

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