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Cyber Security Starter Activities

This resource consists of two starter activities, the Cyber Security Diamond asks students to take 9 statements relating to Cyber Security and rank them (in a diamond layout) from most to least important. The Social Engineering Activity contains four definitions of types of social engineering activity and asks...

Introduction to Pseudocode

This activity features detailed instructions for a lesson to introduce the concept of pseudocode, using fairly simple but accessible graphics. The students are required to devise instructions in order to move a cartoon character on a grid including being able to interact with its' environment by picking up bananas...

History of Computers

This classroom resource for secondary computing lessons outlines the history of development of computers. It covers thousands of years of history, including:

  • the abacus
  • log tables
  • the calculators of Pascal and Leibnitz
  • Jacquard looms
  • Babbage's Difference Engine and...

Networks

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Scratch

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes: *drawing shapes and using repeats *accepting keyboard input to control the movement of sprites *planning algorithms using flow diagrams and executing them in Scratch *importing and using sprites *programming...

Python

This series of three lessons introduces Python programming to students in secondary school. The lesson objectives include: *Creating simple code including the input and print scripts *Using "If statements" to make a decision *Using the random function in programs Detailed lesson plans, teacher presentation files,...

Binary bracelets

This resource introduces binary data to students via the creation of bracelets which display their name in binary. This lesson helps to demonstrate how it is possible to take something that we know and translate it into a series of ons and offs (ones or zeroes). The resource contains a lesson plan and related...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose. Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to evaluate...

Scratch Beginners

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

  • Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...

CPU jigsaw

This activity allows students to construct a paper CPU using “jigsaw” pieces. They can also add notes to their jigsaw explaining the function of each component. Carrying out this activity allows students to relate sub components of the CPU to one another. For example, they will appreciate that level 1 cache memory...

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