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Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

The first video takes a brief look at the history of programming.  It examines the differences between low level languages such as Assembly, and high level languages such as Python.  It considers the uses of each of these different types of languages.

The second video we explain the purpose of translators...

The students’ goal in this resource is to find Treasure Island. Friendly pirate ships sail along a fixed set of routes between the islands in this part of the world, offering rides to travellers. Each island has two departing ships, A and B, which students can choose to travel on in order to find the best route to...

Scientists at the University of Oxford are investigating how computers could be used to assess online information for trustworthiness. This could be particularly useful to help people interpret information about recent or rapidly changing incidents. 

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This resource asks the question ‘How much information is there in a thousand page book?’ It continues by exploring how to estimate how much space is needed to store the information and introduces a way of measuring information content. The resource begins by discussing what is meant by information and how amounts...

This document contains a number of activities for students to carry out. They develop an instruction set for a fictional processor which forms a thought-provoking introduction to this topic. Encourage them to think about basic mathematical operations and how data values need to be manipulated within the CPU. This...

This collection of STEM Learning videos explores the world of artificial intelligence, machine learning and computing. Taking a deep dive into AIs place in our world and what the future might hold. AI and machine learning are useful tools, developing rapidly and are around us every day, from ChatGPT, apps on mobile...

This is a suite of six units of work developed for progressive exploration of digital images and satellite data. The first three units provide an introduction to the fundamentals of manipulating digital images. In the latter three units students apply this foundation knowledge to process and analyse satellite...

Understanding the key development methodologies is an important part of most A-level specifications. This is a great activity to engage the students at the start of the topic, as no prior knowledge is required. This resource needs to be cut out and laminated. Ideally, each waterfall step should be separated, along...

This document from the Department of Education looks at how Blessed Trinity Roman Catholic School uses an 'on-call' room, a nurture room to support pupils in managing their social skills. The resource explores the school's on-call room, staff response to misbehaviour and individual behaviour support, as part of the...

This document from the Department of Education looks at how Stopsley Community Primary School encourages good behaviour by rewarding pupils. The resource explores the school's house point system, resources and support for teachers and their 'red carpet' policy as part of the managing behaviour and bullying in...

This resource from TechSheCan explores how technology is used to keep us safe online. It references cyber-attacks, facial recognition, hacking home devices and password protection. It includes lesson slides, teacher notes and a homework activity.

VEX 123 STEM Labs activities offer ways to link physical computing and robotics to STEM and computing. These one-page exercises are designed to be easy to follow, for independent application for pupils. Each activity is designed around a ‘Play’ based concept to apply the computer science skills and concepts pupils...

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