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The magic of…is a collection of four resources, produced by Queen Mary College at the University of London, designed for teachers to use in the classroom with the intention of making learning engaging and entertaining. The four resources are all linked to the relevant curricula and provide inspiration when teaching...

A fun introduction to algebra within computer science via the medium of a card trick. This resource is part of the CS4FN series from Queen Mary, University of London. The resource consists of an introductory presentation and accompanying activity sheet for students.

A detailed infographic covering the concept of Big Data. Each graphic tackles a different aspect of this phenomena, including data sizes, big data companies, the past, present and future of big data and how data will impact society. Suitable for students aged 11 - 16 years,  the information is easy to comprehend...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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This resource from OCR provides teachers with a summary of A level coverage and common misconceptions. There are also a sequence of activities to allow students to develop their skills in applying abstraction. These include use of Venn diagram to consider object properties, a binary representation of an image and...

This set of  activities from OCR illustrate the concept of concurrency in algorithm development. A teacher pack and learning activity packs are provided. Activities move from the familiar, division of labour when washing up, to the less familiar topic of writing programs using threading in Python. Routing and...

Within this resource from OCR students use their logical problem-solving skills to develop a cash register that will calculate required change. The task develops students’ logical thinking skills.They will...

The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.

This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...

“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I...

“I’m Chief Technical Officer and Co-Founder for our business LettUs Grow. The company aims to build the most efficient farms to feed the next generation...

“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

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This video explores how technology has always been expected to replace teachers.  It concludes that a teacher’s purpose is not to transmit information, but to guide the social process of learning. To challenge, inspire and excite their students to want to learn.

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This collection supports the Tim Peake Primary Project, containing resources which link to many aspects of the curriculum and to Tim Peake's mission to the International Space Station. Including background information, key subject knowledge and activities for use in the...

This Toolkit Talks video covers parental involvement.

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This Toolkit Talks video covers social and emotional learning...

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