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Lesson 5 - Under The Hood

It is time to investigate what vector images are really made of. Students take a look at and modify an .svg file to grasp how it is essentially a structured description of an image and how that image is rendered when we need to view it.

With this knowledge in mind, students...

Lesson 6 - Showcase

The unit is wrapped up with students concluding, showcasing, and peer assessing their projects. 

This lesson is the sixth in a six session teaching unit provided by the National Centre for Computing Education.

 

Data Science - Overview

This resource provides a unit overview for the Year 9 ‘Data Science' unit of work. It gives a clear overview of objectives to be covered within each session and a learning graph to show the range of skills being developed through this computing unit.

 

Lesson 1 - Delving Into Data Science

The aim of this lesson is to introduce the learners to data science, and in particular, how visualising data can help us to provide insights that may not be as obvious when looking at raw data. The learners will investigate a couple of historical examples that highlight the value in visualising data, before using...

Media - Vector Graphics: Overview

This resource provides a unit overview for the Year 8 ‘Media - Vector Graphics' unit of work. It gives a clear overview of objectives to be covered within each session and a learning graph to show the range of skills being developed through this...

Lesson 1 - Get Into Shapes

Students are provided with examples of vector graphics, such as logos, icons, and illustrations, to get a sense of what they will be developing throughout the course of this unit.

Through a sequence of guided steps, students are acquainted with the basics of using software to draw geometrical shapes and...

Lesson 2 - Paths United

Using path operations such as union, difference, and intersection, students are able to combine simple shapes into more complex ones.

The purpose here is simply to familiarise them with these operations and what they can do, so the tasks they perform are scaffolded and they never need to perform more than...

Lesson 3 - Icon Challenges

Students are presented with a set of monochrome icons and are challenged to create some of them from scratch, starting from elementary shapes and combining them with path operations. The icons are carefully selected to range from simple ones that are straightforward to produce to more complex ones that require some...

Lesson 4 - What Will You Make?

Students undertake a short, open-ended project out of a range of suggestions and work in pairs to complete it.

This lesson is the fourth in a six session teaching unit provided by the National Centre for Computing Education.

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Lesson 3 - Orchestra Conductor

The previous lesson introduced the main hardware components required to execute programs. This lesson will build on that knowledge and relate it to the computing systems that learners see and use every day. 

The abstract descriptions of how...

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