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This resource aimed at primary learners, links to electricity, design and technology and aspects of literacy. Children learn about motors and how many objects use electricity to improve their usefulness. Looking at a variety of objects they compare their features and then take on the role of an entrepreneur and...

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...

This play allows children to explore biodiversity through movement and music in a fun and engaging way.  It looks at how consumer demand drives the growing of a particular type of rice in India and the consequences if a disease or pest affects the growth of rice crops.

Great for use in an assembly or in...

In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

This play follows a school child on a day of being healthy, though everything around her makes it easy to be unhealthy! Temptations include: sugary cereal aimed at children, fast food shops on the...

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Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.

In this classroom activity learners will learn about the...

This play explores how we can both under- and over-eat and what this does for our health. Set in India it looks at two groups of people, rich and poor, and how both have poor diets for very...

This resource consists of five lessons in which students research the effect of climate change on glaciers. The overall learning objectives for the lessons are: * To understand the definition of a glacier * To understand what glacier mass balance means (what inputs mass and what are the outputs) * To understand how...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the ethical and moral issues of remote surgery.

It is intended that students will be able to:
• Understand what...

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.

In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will...

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...

 

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak,...

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