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Dinner at the Reef: Food Chains (Age 7 - 11)

Published by the ARKive Project, this fun and interactive game explores food chains in a marine environment, predator-prey relationships and the fine balance of an ecosystem. The resources include teachers notes and students activity sheets.

Snacks, snakes and ladders

This resource looks at food, nutrition and healthy eating and links to the topic of animals, including humans. This game is based on the popular game of Snakes and Ladders, but with the difference that when you land on a healthy snack you climb up and when you land on not-so-healthy snack you slide down. Special...

Moonsaics

This collection of five Moonsaics have been created by the National Schools' Observatory, they consist of five different images of the Moon, separated into multiple picture panels per image, much like a "giant jigsaw puzzle". Students are challenged to assemble the completed images, offering them the opportunity to...

ARKive's Adaptation: Design a Species Activity (Age 7-11)

This creative activity from ARKive is designed to teach Key Stage Two students about the concept of adaptation. Using the marine environment as an example, students learn about how different species are adapted physically or behaviourally to survive in a particular type of habitat. Students then design their own...

Heart Beaters (Ages 9-11)

Aimed at Key Stage Two, this resource looks at the function of the heart, how exercise affects heart rate, and the rate of recovery after exercise. Linked to PE and the topic animals including humans, it also aims to develop enquiry skills.

Lessons are introduced by the character Fizzy, who sets children a...

Humans and Animals

These activities from the Association of the British Pharmaceutical Industry (ABPI) are designed to encourage students to think about the characteristics of a range of animals, including humans. A series of interactive games explore senses, movement, habitat, food, lifestyle, and appearance.

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Materials

From the Association of the British Pharmaceutical Industry (ABPI), a database of 31 everyday materials, man made and natural, solid and liquid, transparent and opaque, allows students to explore these and many other properties. Materials on the database may be grouped according to one or more of their properties....

Population Growth

An activity from the Association of the British Pharmaceutical Industry (ABPI) intended for students to explore the growth of a population of rabbits or microorganisms over a fixed period time. Students explore the environmental conditions to illustrate several essential requirements for life. An extension activity...

I Have ... Who Has?

This game aimed at upper Key Stage Two Primary revises childrens' scientific vocabulary and knowledge. Covering life processes and living things, materials and their properties and physical processes, it contains thirty-two cards each with a scientific word that children
should know, and use correctly in...

Life Is Loopy

This loop game from ASE, revises vocabulary and knowledge on the topics of moving and growing, habitats, life-cycles and keeping healthy. The resource consists of twenty-one question and answer cards, and guidance on how to use them with your class.

This resource is part of the ASE SYCD: Science Year Primary...

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