Filters

Clear all
Find a publisher

Showing 143 results

Show
results per page

This is one of a set of resources produced in conjunction with the engineering company Arconic. The resources are designed to support teaching of key engineering concepts at both key stage 3 and key stage 4, including the new GCSE in Engineering. This resource focusses on selecting appropriate materials for an...

This is one of a set of resources produced in conjunction with the engineering company Arconic. The resources are designed to support teaching of key engineering concepts at both key stage 3 and key stage 4, including the new GCSE in Engineering. This resource focusses on the understanding of the reasons why...

In this activity, from the Institution of Engineering and Technology (IET), students read about a Wi-Fi system (often called WLAN — wireless local area network) and produce a diagram to show how the ‘wireless’ part is, by necessity, short-range. Mostly, the signal is...

In this activity, students explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and explain the link between the test results from a wind tunnel and air resistance. The activity focuses on students acquiring an understanding of...

From Practical Action, this challenge asks students to design a simple wind turbine capable of lifting a cup off the floor to bench height. The winning team will be the one producing a machine that lifts the most weight. The resource includes an instruction sheet, wind turbine images, links to videos and...

This resource helps students think about who the winners and losers are when making product choices.

This activity, from the Institution of Engineering and Technology (IET), is one of a series of activities which explores body centric communications. Students study data and annotate a diagram to show what electromagnetic radiation can penetrate the atmosphere. The...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

Pages