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These resources consist of a presentation and activity sheets to support design and technology students aged 14-16. It helps students to gain knowledge and understanding of sustainable development and the use of precious resources. The 6 R's are:

  • Rethink: what could be done differently?
  • Refuse...

In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

This resource looks at how biomimicry enables engineers to take ideas from the natural world to develop new products and designs. The specific example of gecko tape is used to illustrate this. Students play a game of pairs where they need to match technology with the animal or plant which inspired its development....

The Bionic Boy resources take inspiration from the Born to Engineer video from Ben Ryan, who is working to develop low-cost 3D-printed prosthetic limbs for young children and babies. Through discussion and practical activity, this resource supports students to increase their understanding of engineering through...

Taking inspiration from the Born to Engineer video from Nina Parsons, a young engineer who has combined her love of motorsport with a career in composite design, this resource supports students to increase their understanding of composites in a motorsport setting. Students will learn about different composites,...

In this activity, aimed at secondary-aged pupils, the students will design a new carriage that is powered by electricity for the King’s coronation. They will consider the design brief and criteria for the carriage before sketching and...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

In this activity, pupils will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use. 

Pupils will consider the use of different search...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

This activity, from the Institution of Engineering and Technology (IET), explores the qualities and/or properties which make a material fit for purpose. The resource is designed to allow students to:

• understand that...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to extend their understanding of electricity by applying it to the concepts of electricity generation and its use in the...

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