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Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

In this activity, pupils will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use. 

Pupils will consider the use of different search...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

This resource created by the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. In this activity, learners will design a sports team logo.

The activity could be used as a one-off main...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...

In this resource pupils learn that the Earth’s surface is split into tectonic plates and that earthquakes usually happen at plate boundaries. They will explore how when an earthquake happens it releases vibrations, called seismic waves, which can be measured using seismographs and that earthquakes can cause...

This Licence to Cook tutorial is about healthy eating and describes the variety of foods needed for a balanced diet, giving examples of each type. The differentiated slides cover:

• The Eatwell plate
• Examples of food in each of the five food groups
• A balanced diet
• Healthy food choices...

This Licence to Cook tutorial provides eight tips for making healthier food choices. The differentiated slides cover:

• Basing meals on starchy foods
• Eating lots of fruit and vegetables
• Eating more fish
• Reducing intake of saturated fat and sugar
• Reducing salt intake
•...

The Frederick Bremer School developed this ‘off timetable’ STEAM activity with the help of a STEM Ambassador with interest and experience in this field of electronics as applied to music and dance performance. The activity incorporated electronics, control (switching), textiles, coloured and reflective fluorescent/...

Following a presentation on the electromagnetic spectrum, students are asked to produce a presentation which must include the following:

*How frequency is involved in categorising different waves.

...

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