Filters

Clear all
Find a publisher

Showing 621 results

Show
results per page

From the Nuffield Foundation, these activities challenge children to make and prepare toast to customers' specifications.

This task allows children to:
* explore the different types of bread that can be toasted
* find out people's preferences for this common food
* think about when and how...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children are tasked to make bread rolls.

It is necessary to set the context for the activity. This may be to agree a theme as a class or group, such as 'to make bread rolls for a children's party' or to base...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children work co-operatively to produce a large weaving suitable for display in the entrance hall of a school.

The purpose of this activity is to explore weaving, and to design and make a large woven
...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children learn about woven fabrics, and to design and make a fish like construction using a primitive loom.

The finished loomfish can be displayed in the classroom, so that the different designs can be...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a small printed cushion cover.

The purpose of this activity is to explore the decorative use of lettering and pattern when
applied to fabric, and also to produce a useful item for...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a 'simpler sampler' using fabric crayons and patterns derived from handwriting patterns.

The purpose of the activity is to create modern samplers to display handwriting patterns. This...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a fabulous artificial flower from a range of materials such as card, paper, fabric, art straws, pipe cleaners. Each child's flower will be used in a class display of flowers. The flowers...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a useful resource for a home that meets all the family’s identified textile repair needs.

The purpose of the task is to show the need to repair textiles when they become worn or damaged...

In this activity from the IET, pupils use the theme of Chinese New Year to design and make a Chinese dragon mask. They will investigate the importance of colour and the dragon to Chinese culture and use this information when designing their products. They will make two masks, one using an existing template, and...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

In this activity, students will use memory metal wire to create a model of a deployable structure.  The James Webb Space Telescope has several structures that must be deployed in space, including parts of the primary mirror.  Students must create and evaluate a design to enable the primary mirror to fold inside the...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.

Pages