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This activity, from the Institution of Engineering and Technology (IET), looks at how the boomerang works from design and scientific principles. Students explore how aerodynamic forces affect the flight of objects, relate the design features of the boomerang to its path...

In this activity, from the Institution of Engineering and Technology (IET), students explore the basic principles of aerodynamics by looking at familiar products that have been designed with speed in mind and identifying features common to these products....

This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

This scientific literacy activity, from the Institution of Engineering and Technology (IET), looks at the use of radio-frequency identification (RFID) technology, investigating extensions to the use of such technology in various contexts.

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In this activity, from the Institution of Engineering and technology (IET), students investigate a use of electronic systems to improve health care.

They study a case where a Body Centric Antenna (BCA) increases the...

In this one hour activity, students evaluate the types of fire risks in different buildings.  In the context of a team which has been contracted by the local council to improve fire safety, each team picks a building type and produces advice for the council.

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

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This resource contains a set of achievement certificates for you to print out and award to children. Certificates are for many different subject areas including: science,...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

This Nuffield task is to design an emergency shelter, using a 4m x 3m rectangular piece of tent material, to protect three people from wind and rain.

The key processes developed include:

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This interactive online game from Siemens introduces students to the opportunities and challenges presented by different energy technologies. Students are required to implement an energy system that meets the demand to run a farm whilst minimising the cost and environmental impact. 

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This resource from Siemens consists of a series of lessons based around a cross curriculum interactive online game designed for KS3 and KS4 students to develop knowledge across mathematics, science and technology. Students are required to select an energy plan for the energy island from several technologies. As...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

These materials use the BLOODHOUND SSC land speed attempt as a context for teaching about forces, particularly forward thrust and frictional forces. The BLOODHOUND SuperSonic Car (SSC) land-speed attempt aims to reach a target speed of 1000 miles per hour.

A very large forward driving force is required to...

The RA3 project, provided by the Centre for Science Education, aims to bring parents together with their children and teachers to explore the worlds of science, technology, engineering and maths.

This investigation helps to develop an awareness of green power by designing and making a new fairground ride...

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