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The focus of this activity is on the principle of hydrodynamics through testing boat hull designs in a test tank.

This activity gives students the opportunity to explore and develop their critical thinking and decision making skills through a practical approach....

In this activity, from the Institution of Engineering and technology (IET), students investigate a use of electronic systems to improve health care.

They study a case where a Body Centric Antenna (BCA) increases the...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

This resource, from the Institution of Engineering and Technology (IET), allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.

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This activity provides a quick introduction to a lesson focusing on the link between water and health. It encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems.

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A guide to 12 different engineering disciplines showing different pathways into engineering, to support students with their career decision-making.

Engineering is a diverse, wide-reaching sector and it can be hard to decide which of the many areas to pursue. In this booklet you will find an overview of...

This resources investigates how electrical energy is generated from renewable and non-renewable sources.

Suggested learning outcomes include:

  • To know the difference between a renewable and a non-renewable source of energy.
  • To understand how electrical energy is generated from at least...

There is a high demand for engineers in the UK and engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates, engineers are needed at all levels, in a wide range of sectors.

This leaflet provides guidance for teachers, with key points about...

A range of resources from the Nuffield Foundation for students to develop and reveal their capability longer more open tasks requiring designing, making and evaluating are necessary. Sometimes these activities are referred to as projects, or design and making...

This activity investigates the potential of hydrogen fuel cells as a means of energy generation and storage. Students make hydrogen gas by electrolysis, supported by practical instruction sheet. Combined with the Burning Fuels 2 resource, students can explore the...

This challenge asks teams of students to plan a major sporting event in their local area. The resource provides an opportunity for students to explore their ideas in a creative environment. Teams can define their own goals and priorities, but may want to focus on three main areas of planning an event:

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This resource looks at designing a treadle pump.

Suggested learning outcomes include:

  • To be able to design a treadle pump for people living in a remote village.
  • To understand how social issues impact on the design of a product....

This resource investigates modelling and constructing pulley systems designed to lift loads.

Suggested learning outcomes include:

  • To be able to recognise and describe the main parts of a pulley system.
  • To understand how a pulley system can reduce the effort needed to lift a load.
  • ...

In this activity, from the Institution of Engineering and technology, students work in groups to investigate how Piezoelectric materials can be used in a variety of different ways. For the development element of the project, students propose an innovative application...

Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.

This resource focusses on how ergonomics and anthropometric data can be used to design a product.

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