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A series of six lessons on VEX IQ Programming with Modkit. The lessons include:

  • an introduction to the world of robotics in the context of the Key Stage 2...

In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.

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The purpose of the lesson is to expand the students' knowledge on programming the drivetrain. Students will also use the Touch LED sensor to provide user feedback during the program execution.

The remaining lessons can be found here.

This...

The purpose of this lessons is to introduce the students to sensors. Students will learn how sensors allow a robot to examine its environment and how this data can be used to make decisions. The lesson will center on the VEX IQ distance sensor. From a programming perspective conditional statements and nested loops...

The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program.

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The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program. 

The remaining lessons can be found ...

The purpose of this lesson is revise and combine all the programming skills the students have learned throughout these lessons. In addition students will extend their knowledge on variables.

The remaining lessons can...

A set of resources aimed at primary-aged pupils from the Institution of Engineering and Technology (IET) using Ancient Egypt as a theme. The resources include activities to develop knowledge and skills in design technology and maths with cross-curricular links to history, geography, art and literacy.

Looking at how animals have adapted to cope with all sorts of conditions. Exploring communication strategies, travel, camouflage and life in challenging settings, and the way humans can learn from animals.

This is one of a set of resources designed to allow pupils to develop their knowledge and skills in computing, art and design.  This resource, which could be delivered across two separate lessons, involves using software on...

A set of four animations created by the Natural Environment Research Council for teachers to use in the primary classroom as introductions to new subjects. The four animations are: •Climate change •The final frontier •The splitting Earth •Evolution is still happening Each animation is accompanied by a closed...

The project involved members of staff from the STEM subjects at the Kingswinford School working collaboratively to plan and deliver sessions to a group of Year Nine students. These sessions were held after school for an hour each week during the summer and autumn terms...

Leading behaviour...

This report was commissioned by the National Curriculum Council to look at the developments in design and technology education, soon after it was introduced to the National Curriculum. The article outlines some general features of the design and technology curriculum and looks at the importance of managerial as...

From the design and technology QCA, QCDA and Ofqual collection, these resources are materials and guidance produced to assess student performance in the various key stages and examinations.

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