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The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

From Practical Action, this resource is an eco-tool used to compare the sustainability of two products or design ideas.

This teacher's guide, from the Ellen MacArthur Foundation, introduces six design and technology teaching activities and explains how they can be used and adapted. It includes an overview of design in the circular economy, including an exploration of how pioneers have rethought design and why it has needed...

This project consisted of 11 activities which were trialled by London schools, with the support of STEM Ambassadors.

Participating schools and their students benefited through enhanced teaching of key STEM subjects, brought about by providing students with real, engaging activities that use cutting-edge...

This mock exam tests student understanding of the ethics involved in being a designer. Questions look at sustainability, life cycle analysis and the impact of design on society.

EAT asks us to explore human food habits. How do we give more people access to affordable, healthy food? What can we do to ensure that our food production is sustainable, and that we aren't wasting or polluting the planet with too much packaging? Can a design idea encourage people to make better food choices?

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This film clip shows how steam is used to drive turbines in power stations which burn fossil fuels. It then looks at how turbines can be adapted to be driven by alternative energy sources, and examines the advantages and disadvantages of energy sources such as wind, to solar, biomass, hydroelectric power, tidal and...

This Nuffield task is to design an emergency shelter, using a 4m x 3m rectangular piece of tent material, to protect three people from wind and rain.

The key processes developed include:

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Students use the resource to look at some of the sectors in Engineering including Aerospace, Automotive, Communications, Electrical/Electronic, Mechanical, Biomedical, Chemical, Environmental, Transport, Rail & Marine Engineering.

Through production of a written research piece, supported by information...

Students are given introduction to a selection of Engineering employers. They consider some of the key employers that work in engineering sectors. Students complete a card sort activity of work undertaken by the companies that matches their logo from the Aerospace, Automotive, Communications, Electrical/Electronic...

This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.

Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their...

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