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This guide provides a wealth of information about the benefits of being involved in citizen science and how to incorporate it into the curriculum, with links to citizen science projects and resources.

Citizen science projects can range from discovering a new quasar in space, counting elephants in the...

Aimed at primary learners, this resource provides a lesson which links to the classification of plants and animals. Based around a series of captivating educational films, it looks at the reasons why we classify living things and how we classify...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

In this classroom activity pupils design and build a tentacle-like robotic arm that captures debris, represented by Lego pieces. Pupils then compare different sticky surfaces that will help to trap the debris and are given the opportunity to improve their designs based upon what they have learned.

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This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a framed clay mosaic which can be displayed at school before being taken home to be displayed there.

The purpose of this activity is to learn the skills necessary to design and make a mosaic from...

This book and accompanying teacher guide focus on the story of a young girl and her passion for saving water. The story follows the journey of an ordinary schoolgirl in the UK, who transforms into a water superhero when a DRY summer is followed by a DRY winter. The teacher guide provides eight linked activities...

This resource requires children to imagine the world without any light. Drawing from nature for ideas and inspiration, they design ‘stick people’ with special features and powers to live in a world of darkness. The lesson is best done in a woodland or...

This series of activities is aimed at upper-primary school children and above, and is intended as an introduction to organising and storing data.

Kinaesthetic activities, paper-based and online tasks are used to support teaching of:

*Branching databases

*Fields and records

*Searching...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design a supermarket car park to a detailed design specification. This task could be linked with a geography local study, as it will highlight the varying needs of the people using a car park.

The...

Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.

A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:

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This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

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