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This resource contains a set of achievement certificates for you to print out and award to children. Certificates are for many different subject areas including: science,...

The aim of this survey was to evaluate the effectiveness of actions taken by local authorities in relation to children and young people who are missing from education or in danger of becoming so. It considers whether legislation and guidance support the local authorities effectively in protecting and educating them...

This report focuses on progression from post-16 education in schools and colleges into STEM first degree programmes and proposes a number of recommendations for improving levels of communication among the main stakeholders.

SCORE commissioned the Centre for Education and Industry, which is based at the...

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This collection includes a wide range of resources to bring the Christmas theme into Science, Maths, Computing, and design and technology lessons.  Activities include:

  • deciding which planet Santa might live on
  • a coding lesson for lights on a Christmas tree,
  • making a Rudolph the red...

In this activity from the IET, children engineer their own sturdy Christmas tree topper in the shape of star using sticks and rubber bands. They test different shapes for strength and learn that triangles create the strongest structures.

Image result for chunky puzzles barrel

 

The Barrel is part of the Chunky Puzzles range by Professor Puzzle. This wooden range are all boxed in 5cm x 5cm boxes so are perfect for taking with you on a journey...

This activity, from the Institution of Engineering and Technology (IET), allows students to develop understanding of two conceptual approaches to environmental issues - the linear economy and the circular economy - in the context of the design and operation of a new...

The Internet of Things (IoT) is about connecting the unconnected, and it is growing rapidly. It uses sensor-equipped physical computing devices, connected through wired and wireless networks and the internet. The IoT has many uses, include the...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

In these activities, pupils are introduced to the idea of controlled or uncontrolled re-entry for satellites. They are challenged to devise a way of reducing space debris by designing alterations to satellites so that they bring themselves back to Earth. In the first activity, the students pretend to be satellites...

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