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This activity pack provides a range of activities that promote cross-curricular learning, so that STEM can be linked to other curriculum subjects and to children's own backgrounds, lives and interests. It has been designed for British Science Week 2024 on the theme of 'time'.

Activities are suitable for...

The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. The class must decide where the rover should land on Mars. They will do this by working in groups and investigating six potential  landing sites and weighing up the...

The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. It is the job of the class to decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and...

The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. It is the job of the class to decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and...

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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Inspired by the Born to Engineer video from George Edwards, a young engineer whose understanding of temperature measurement helps him to create a newly engineered product, this resource supports students to increase their understanding of engineering by learning about temperature control and its importance in the...

Inspired by the Born to Engineer video from Kim Cave-Ayland, an engineer whose work is helping to create a safe, low polluting power source that could change our energy future, this resource supports students to work with data on UK energy consumption, exploring how energy generation is managed and what type of...