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Silver Award: Squeaky Clean

These materials look at three possible projects that relate to cleaning products and tackling microbes that spread disease: * Communications project - students act as health promotion specialists trying to persuade people about the need to wash hands after using the toilet. * Practical project - students...

Silver Award: Future Travel

 These materials look at three possible projects that relate to sustainable transport:

* Communications project - students gather information and produce a balanced view on the costs and benefits of using hydrogen as fuel for vehicles.

* Practical project - students investigate the factors that affect...

Gold Award: Triathlon

These materials look at three possible projects that relate to the sports equipment a triathlete may use:

* Communications project - students act as members of a research team that develops prosthetic limbs and running shoes. Funding for this work is required. Students devise an approach to suitable...

Gold Award: Squeaky Clean

These materials look at three possible projects that relate to the environmental impact of domestic cleaning products:

* Communications project - students gather information to explain how cleaning products can be harmful to the environment and recommend good practice that will help protect the environment...

Campus Science: science busking pack

This Science Busking Demo Pack from the British Science Association describes 30 quick demonstrations for use at public events or science fairs.

This resource has been put together by science made simple and is intended for use by 16+ year olds, though if deemed suitable they can be adapted for use by under...

GPS

Satellite navigation is a key technology for today’s society, allowing for global navigation on land, at sea and in the air. The technology depends upon accurate atomic clocks, which help us pinpoint our position to within a few metres.

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WEAR: what we wear, how it's made and its impact on the world

WEAR asks us to investigate the issues of the fashion industry. Are we too wasteful, throwing clothes away once they've been worn a few times? Do we care who's making our clothing and how much they're being paid? How does our clothing represent who we are and what we have to say?

What if we could all...

EAT: what we eat, how and where it comes from

EAT asks us to explore human food habits. How do we give more people access to affordable, healthy food? What can we do to ensure that our food production is sustainable, and that we aren't wasting or polluting the planet with too much packaging? Can a design idea encourage people to make better food choices?

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GO: how we travel, why and where we go

GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?

How might we redesign everyday objects to make travelling...

Collect

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

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