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In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

This resource, from Siemens UK, looks at the use of wind farms to provide sustainable energy for a range of communities in a variety of settings. The selection of a New Zealand context is significant as Maori communities see themselves as being responsible for effective stewardship of the land for future...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

This challenge, from Practical Action, requires students to design and build a model structure that will enable farmers to grow crops even in an area that may become flooded. A floating garden, built on a base of aquatic weeds, is a low cost and sustainable way of allowing people to grow vegetables. The resource...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

This in-service training pack, from the Centre for Science Education, was developed to help subject leaders to make effective use of the Engineering a Better World resources. The aims of the pack are to:

*enable leading teachers to develop their team's experience and expertise when integrating engineering...

This starter activity can be used as an introduction to reverse engineering. Using the presentation Earphones and Headphones, students are asked to identify the product and its function. They consider the following questions:

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These activities provide students with an understanding of the importance of fitness for purpose when designing new products. Students learn how to effectively dismantle and investigate an engineered product to determine its function/purpose.

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This starter activity focuses on the link between water and health. It encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems by thinking about the different ways in which water can be...

Inspired by the Born to Engineer video from Sam Fraser, an engineer who combines his love for engineering with a passion for football, this resource supports students to increase their understanding of materials engineering, including materials testing, design and material properties (Hooke’s Law, shear,...

This resource, from the Institution of Engineering and Technology (IET), allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics.

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In this DIY Faraday Challenge, students are asked to work in teams to design and construct the rocket which will transport supplies via Earth orbit to the astronauts on Mars. They are also required to build a system to transport the rocket to the...

In this activity students design and model a 3D robot arm. Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from loading machines to assembling cars, welding parts together and spray painting products. They are also used in applications such as...

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