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Emergency Shelter

This Nuffield task is to design an emergency shelter, using a 4m x 3m rectangular piece of tent material, to protect three people from wind and rain.

The key processes developed include:

*Representing - recognising where mathematics can help with the design of the shelter, for example: choosing,...

Electromagnetic Math

This series of activities from NASA take a mathematical approach to looking at electromagnetic radiation. They are intended as supplementary problems for students looking for additional challenges in mathematics and physical science from age 11 to 19 years. The problems were created to be authentic glimpses of...

Earth Sun Moon Distances

Basketball Earth
This resource uses a basketball as the Earth to set up a scale model to the distance to the Moon, satellites and distances such as the thickness of the atmosphere and the height of transatlantic jets. Students must do a card matching exercise to match objects to...

Earth Math

This series of activities from NASA take a mathematical approach to looking at the Earth and its atmosphere. They are intended as supplementary problems for students looking for additional challenges in mathematics and physical science from age 11 to 19 years.

The problems were created to be authentic...

Drinks Cans

Drinks cans are made by stamping out circular discs from a sheet of tin. Given the dimensions of the sheet of tin and the diameter of the circle stamped out, students are required to calculate the wastage and to investigate whether there is a more efficient method. The problem requires students to be able to...

Disaster Response: How do Engineers Save Lives?

This suite of student activities, challenges and related resources aims to give students an insight into the roles of engineers following a natural disaster.

The short introductory activities increase students’ awareness of the range of types of natural disaster and the kinds of problems associated with them...

Dijkstra's Algorithm

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

Different Picture - Same Story

This activity is produced by the Maths Magic project. Different Picture – Same Story provides examples and ideas for interpreting statistical diagrams and asks the question ‘Why do we need lots of different ways to communicate the same information?’.

The teaching plan uses the resources from the Standards...

Design the Mascot

In this activity, students take the role of a graphic designer. Their task is to create a mascot for a new primary school. Students use a web-based digital drawing tool package to draw their design. Students are encouraged to work both individually and in small groups to discuss possible designs as they make...

Design a Table

In this Nuffield exploration students are asked to design a table for a group of 5 people for daily use. The table must be extendable to accommodate 8 to 10 people for some occasions

The key processes developed are:

*Representing - recognising where mathematics can help with the table design, for...

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