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This resource consists of a presentation and some supporting materials to enable students to research and create their own presentation around the ideas that there are Ethical, Legal and Environmental Issues surrounding the use of ICT in Business and Educational surroundings. The presentation sets the scene,...

Rebecca enjoyed IT at school -this lead her to pursue the role of support technician within the IT team at Azurri, supporting key customers and ensuring systems remain active at all times.

After learning about flooding, students consider the design problems caused by its early detection. Students are introduced to moisture sensors, and can build their own using the instructions provided or use a ready-made version. This is connected to the BBC micro:bit and used as an input device. After processing...

An introductory lesson, linking ideas from flowcharts to the use of pseudocode. The presentation may need some editing to remove school specific information. It contains a link to the "Friendship Algorithm" sequence from Big Bang Theory and a link to the description section for Algorithms and Pseudocode from BBC...

A guide to 12 different engineering disciplines showing different pathways into engineering, to support students with their career decision-making.

Engineering is a diverse, wide-reaching sector and it can be hard to decide which of the many areas to pursue. In this booklet you will find an overview of...

In this Future of Flight challenge pupils explore the questions: 'Can machines think?', 'What is intelligence?' and 'What do we mean by artificial intelligence?'

They explore where AI is used, spot patterns, continuing patterns and sequences. They...

In this Future of Flight challenge pupils create a system to send messages using LED signals through fibre optics, look at binary numbers as a form of communication, create a sorting machine that can order numbers and communicate in teams to build shapes and puzzles....

In this Future of Flight challenge pupils investigate Newton’s Third Law by designing, building and racing balloon carts. They also explore what a jet engine is, and how it works, using an explanation of a jet engine to order the parts. They then build their own 3D Trent...

In this Future of Flight challenge pupils design a virtual cockpit and learn to think like a pilot, working systematically to move people and medical supplies. They will also create programs to test reaction times, stress levels and check temperature then put together a...

A teacher produced workbook containing activities focused solely on database parts. The resource consists of a section on databases, a discussion of the pros and cons of flat file databases versus relational databases  which leads into how to create tables, insert data into them and then interact with them using...

A series of 20 activities related to Data Representation in the GCSE Syllabus. Activities include worksheets on Binary (including addition, shifting and conversions), character encoding systems, various aspects of how audio files are created and stored, Huffman Tree encodings, Denary and Hexadecimal conversions,...

Although this activity is not in the form of a lesson plan, the activity illustrates a good series of steps that students could either work through as a class, or in smaller groups/pairs. They could then be asked to pick from a selection of...

These resources consist of lesson plans, worksheets, Minecraft Maps (Raspberry Pi version) for the area around the Giant's Causeway in Northern Ireland, and some general how to guides. The guides take teachers through the steps to update a Raspberry Pi, and install one of the Giant's Causeway maps into the correct...

Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

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