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This resources provides a homework choice board for students of design and technology. It suggests a number of homework challenges, differentiated into three areas: junior designer, senior designer or creative director. Homework tasks are varied and could be used to compliment exam revision.

This mock exam tests student understanding of the ethics involved in being a designer. Questions look at sustainability, life cycle analysis and the impact of design on society.

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This project looks at the animation of a character created in Project Pinocchio. Students use the tools in Autodesk Maya to create a 10 – 15 second dance routine for the character. Students are introduced to some basic navigation around Autodesk Maya before learning how to pose their characters using a HumanIK...

Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.

This resource focusses on how ergonomics and anthropometric data can be used to design a product.

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

A collection of worksheets that promote maths activities when drawing in 3D. Activities focus on isometric and orthographic drawing, adding dimensions and drawing objects to scale.

This resource has been provided by Helen Dunn.

This simple activity from NASA allows classrooms to study rocket stability as students construct and fly small "indoor" paper rockets. The rockets can be used for a range of activities into forces and movement in which students collect data and interpret the results.

The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...

In this activity from the IET, pupils use the context of the theme, the future of flight, to design a method or system of getting emergency aid pallets from a future aircraft to the ground safely.

Pupils analyse existing methods of achieving this then use the information they've gathered to create...

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

The Eco-design web is a useful tool to help students’ analyse an existing product or design. It can also be used to indicate areas of the product that can be redesigned to improve its environmental sustainability.

Two worksheet based activities that can be used to identify the impacts of technology upon people to sustain their communities in the future. The first activity considers the economic impact upon sustainability with key questions to research and the second task is an analysis activity looking at cultural, economic...

A Nuffield Design Hexagon task focusing on a range of electronic products. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected.

This resource contains a number of activities for each side of the design hexagon (student...

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