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Improving living and working

This project requires students to take on a design engineering task to design a prototype that solves a problem encountered in a living, learning or working space. It encourages students to work in teams to invent and then design engineering solutions to problems or frustrations that they, or other people, face in...

Energy efficiency

This project requires students to take on a design engineering task to design a prototype for a more energy efficient electric kettle. It encourages students to combine what they learn in technology, science and maths and apply it the problem of creating energy efficient household appliances. The project explores...

Disaster!

This project requires students to take on a design engineering task to solve major problems affecting life in the immediate aftermath of a natural disaster (such as an earthquake or a tsunami). It challenges them to think radically as designers and engineers, learning how engineering can help alleviate the effects...

Cities in the ocean

This project requires students to think about global population growth and examine its effects. It challenges them to think radically as designers and engineers to see if it would ever be possible for people to live long-term in communities on, or under, the oceans. The project is designed to have openended...

WEAR: what we wear, how it's made and its impact on the world

WEAR asks us to investigate the issues of the fashion industry. Are we too wasteful, throwing clothes away once they've been worn a few times? Do we care who's making our clothing and how much they're being paid? How does our clothing represent who we are and what we have to say?

What if we could all...

EAT: what we eat, how and where it comes from

EAT asks us to explore human food habits. How do we give more people access to affordable, healthy food? What can we do to ensure that our food production is sustainable, and that we aren't wasting or polluting the planet with too much packaging? Can a design idea encourage people to make better food choices?

...

GO: how we travel, why and where we go

GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?

How might we redesign everyday objects to make travelling...

Share

Share supports students to define their idea, visualising it, and tell its story.

This stage involves:  

  • Finalising your design idea
  • Visualising ideas, for example hand sketching, technical drawing, 3D modelling, photography  
  • Creating a clear written narrative on what it is,...

Make

Make supports students to invent and explore multiple possibilities, testing them openly and often, and learning quickly before making well-informed decisions about the right ideas to develop.

This stage involves:  

  • Brainstorming multiple ideas
  • Filtering and selecting ideas
  • ...

Collect

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

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