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In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

This activity pack provides a range of activities that promote cross-curricular learning, so that STEM can be linked to other curriculum subjects and to student's own backgrounds, lives and interests. It has been designed for British Science Week 2024 on the theme of 'time'.

Activities are suitable for...

This cartoon helps pupils explore issues around climate change; what causes it and how it affects peoples' lives around the world.

Concept Cartoons are quick, simple and effective. They are designed to intrigue, provoke discussion and stimulate thinking. Concept Cartoons make concepts problematic and provide...

Using the AI debate kit,  students explore the benefits and risks that AI poses to individuals and society, now and in the future. What decisions should be made by AI? What data is needed to support these decisions? Does AI pose a threat to our own intelligence or bolster it?

The different ‘rounds’ of the...

This Concept Cartoon on energy was produced by Millgate House Education and Practical Action. This cartoon help students explore issues around energy, in particular renewable energy, and to consider the question ' is energy really ever free?'.

Concept Cartoons are quick, simple and effective. They are...

Word search containing key words linked to the UN Global Goals.

The Global  Goals (also known as the Sustainable Development Goals, SDGs) were put together by the United Nations in September 2015. These 17 goals aim to end world poverty  by 2030. Practical Action have produced a range of different materials...

This Concept Cartoon on food was produced by Millgate House Education and Practical Action. This cartoon help students explore environmental issues around growing and importing food.

Concept Cartoons are quick, simple and effective. They are designed to intrigue, provoke discussion and stimulate thinking....

This activity, from the Institution of Engineering and Technology (IET), introduces students to the ethical and moral issues of remote surgery.

It is intended that students will be able to:
• Understand what...

In this activity students literally form a line to demonstrate their understanding of  the environmental, economic and social impact of everyday products, then discuss and debate.  The activity helps them understand the impact of everyday products throughout their life cycle from manufacturing to disposal.

These cross-curricular activities, from Centre of the Cell, introduce the concept of vaccination and why it only protects the population if most people are vaccinated. They show how early vaccination was tested and discuss the role of informed consent in Clinical Research. Students learn about the process of...

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

This resource from Practical Action includes a presentation and worksheets which give Key Stage Three and Four students opportunities to understand more about the impact of existing and new products on people and the environment. The presentation is packed with useful activities to reinforce students' learning. The...

This cartoon help pupils explore issues around how recycling and reusing products can benefit the environment.

Concept Cartoons are quick, simple and effective. They are designed to intrigue, provoke discussion and stimulate thinking. Concept Cartoons make concepts problematic and provide an engaging...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This Practical Action resource presents a fun hands-on and brains-on challenge for Key Stages Two to Five.

The problem:...

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