Filters
Clear allSubject
- Careers (15) Apply Careers filter
- Climate Change (2) Apply Climate Change filter
- Creative arts and media (1) Apply Creative arts and media filter
- Cross curricular (15) Apply Cross curricular filter
- Design and technology (88) Apply Design and technology filter
- Engineering (54) Apply Engineering filter
- Food Preparation and Nutrition (1) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (75) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (76) Apply Science filter
- Space (2) Apply Space filter
- STEM Clubs (7) Apply STEM Clubs filter
Age range
Type
- Activity sheet (63) Apply Activity sheet filter
- Article (23) Apply Article filter
- Audio (1) Apply Audio filter
- Data set (1) Apply Data set filter
- Experiment (1) Apply Experiment filter
- Group work (2) Apply Group work filter
- Image (11) Apply Image filter
- Information sheet (9) Apply Information sheet filter
- Interactive resource (2) Apply Interactive resource filter
- Open-ended task (1) Apply Open-ended task filter
- Poster (3) Apply Poster filter
- Presentation (22) Apply Presentation filter
- Research (22) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Simulation (1) Apply Simulation filter
- Teacher guidance (65) Apply Teacher guidance filter
- Textbook (5) Apply Textbook filter
- Video (25) Apply Video filter
- Include Physical Resources (558) Apply Include Physical Resources filter
Showing 220 results
In activity children simply give directions to a “robot” (either an adult or another child) and find out which instructions the robot is able to follow, and how their instructions are taken literally. It allows children to...
Ideal for a Halloween-themed coding lesson! Using sparkles to mirror a candle in a pumpkin – can you make it flicker or only come on once it’s dark?
This activity is a space-themed coding project for learners, combining six to ten hours of STEM linked learning. These lessons use Scratch game creation to explore space and interplanetary missions.
Ideal for a Halloween-themed coding lesson! Using sparkles to imitate eyes in a portrait – but can be made harder using LDRs or making the lights fade in and out.
Roving with Rosalind is...
The challenges in this resource invite pupils to explore innovations within flight technology. Explore the role of AI and machine learning and communication in aviation, investigate the forces of flight, experiment with material science and dig into the changes happening that are making flight technology more...
This handy guide has been produced with a view to helping others deal with the practicalities of starting up a STEM Club. The guide includes advice on the following:
- Decide on why you want to set up a STEM club
- Approach people who might be interested in getting involved
- Timing ...
Published termly and supporting the primary, secondary and further education sector, these insightful magazines contain interviews, features, news, and tips on teaching and learning in STEM related subjects.
The STEM...
This collection contains a number of resources dedicated to STEM competitions, awards and olympiads.
Find out how engineers who work in disaster response save lives on a massive scale. This Tomorrow’s Engineers poster and accompanying teacher booklet, activities and a lesson plan will help students to understand the scale and impact of disaster response engineering.
Many types of engineering are employed in...
Behaviour...
This is one of a series of resources to support the use of the BBC micro:bit.
In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...
A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
- drawing shapes and using repeats
- accepting keyboard input to control the movement of sprites
- planning algorithms using flow diagrams and executing them in Scratch
- ...
This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
- Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...