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This project concentrates on the design and manufacture of lighting using simple electronics but with complex and functional part modelling. Students apply the tools in Autodesk Inventor to the challenging task of creating a virtual lamp design in parts, before manufacturing the product. Students will spend time...

The project provides a lesson structure for the design and manufacture of an MP3 amplifier. The resources uses a sketching and computer aided design (CAD), alongside laser cutting and 3D printing processes. Students will apply the tools in Autodesk Inventor and 123D Make to create the MP3 parts, before...

This resource provides students with a range of consumer or user profiles that can be used for research and creating project briefs. There are 12 profiles with a range of characteristics, for example: age or gender.

This resources provides a homework choice board for students of design and technology. It suggests a number of homework challenges, differentiated into three areas: junior designer, senior designer or creative director. Homework tasks are varied and could be used to compliment exam revision.

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This project looks at the animation of a character created in Project Pinocchio. Students use the tools in Autodesk Maya to create a 10 – 15 second dance routine for the character. Students are introduced to some basic navigation around Autodesk Maya before learning how to pose their characters using a HumanIK...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design a supermarket car park to a detailed design specification. This task could be linked with a geography local study, as it will highlight the varying needs of the people using a car park.

The...

Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.

This resource focusses on how ergonomics and anthropometric data can be used to design a product.

From the Nuffield Foundation, these activities challenge children to make and prepare toast to customers' specifications.

This task allows children to:
* explore the different types of bread that can be toasted
* find out people's preferences for this common food
* think about when and how...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children are tasked to make bread rolls.

It is necessary to set the context for the activity. This may be to agree a theme as a class or group, such as 'to make bread rolls for a children's party' or to base...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children work co-operatively to produce a large weaving suitable for display in the entrance hall of a school.

The purpose of this activity is to explore weaving, and to design and make a large woven
...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children learn about woven fabrics, and to design and make a fish like construction using a primitive loom.

The finished loomfish can be displayed in the classroom, so that the different designs can be...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a small printed cushion cover.

The purpose of this activity is to explore the decorative use of lettering and pattern when
applied to fabric, and also to produce a useful item for...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a 'simpler sampler' using fabric crayons and patterns derived from handwriting patterns.

The purpose of the activity is to create modern samplers to display handwriting patterns. This...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a fabulous artificial flower from a range of materials such as card, paper, fabric, art straws, pipe cleaners. Each child's flower will be used in a class display of flowers. The flowers...

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