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This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.

This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...

This Toolkit Talks video covers parental involvement.

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This Toolkit Talks video covers social and emotional learning...

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

This document from the Department of Education looks at how Blessed Trinity Roman Catholic School uses an 'on-call' room, a nurture room to support pupils in managing their social skills. The resource explores the school's on-call room, staff response to misbehaviour and individual behaviour support, as part of the...

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.

This simple activity challenges students...

These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.

In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems.

These resources introduce what is meant by a program and programming commands. Activities include asking learners to create a set of instructions that will solve a problem, as well as building on understanding of programming commands and what they are used to do in a program. 

 

This activity is designed to introduce students to what is meant by a program. It asks students to create a set of instructions that will solve a problem...

The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle some of the world’s most pressing problems - from dealing with cyber security and maintaining clean water and energy supplies to...

This poster provides examples of the types of skills that you can develop whilst learning robotics, including:

  • problem solving
  • teamwork
  • creativity

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