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Showing 316 results
Artificial Intelligence (AI) is becoming necessary in many areas of life, from healthcare to entertainment. This collection of resources support exploration of Artificial Intelligence for students aged 7 to 16.
The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK...
This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection. The introductory video can be found here.
The artificial intelligence – level 2 resource package consists of activities designed to run for around two...
This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...
Made up of two complementary activities, these resources from the CS4FN team go deeper into theory about search algorithms.
The first activity involves the teacher leading a magic trick using some normal playing cards. In the subsequent explanation of the trick, students are asked to consider the pseudocode...
This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.
Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...
This introductory guide explains how to use the LINUX shell known as BASH (Bourne Again Shell). BASH is useful for linking together various programs for creating innovative solutions, and can unleash the power of a Raspberry Pi.
The guide covers running BASH, the syntax used, how to chain together commands,...
The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...
This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.
Motion is sensed using the accelerometer built-in to the BBC micro:bit,...
A short series of guides for using the versatile BASH shell on Raspberry Pi and other Linux computers.
This archive document guides teachers introducing Logo to the computing classroom. While some sections may refer to outdated technologies, many of the techniques and learning outcomes remain relevant to users of any Logo platform. The activities begin with simple drawing using the turtle and pen, and progress...
This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...
Looking to discuss the big, contestable questions in STEM? This collection of resources from The Economist Educational Foundation supports students to understand how the scientific and technological processes of the modern world are intertwined with political decisions and ethical calculations. They help develop...
The Big Ideas: the future of engineering in schools report, supported by the Royal Academy of Engineering, reflects the views of leading engineering education experts and key stakeholders such as employers, parents and students. It proposes that students should be explicitly taught about engineering and the...
This booklet is filled with examples of how scientists are combining Computing and Biology. There is a web address and QR code next to every summary so that students can follow the link and find out more.