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These videos guide you through the process of evaluating the impact of changes you make to teaching approaches in your classroom. The evaluation approaches described here will enable you to tell whether new approaches are more effective than what they have replaced. You'll be able to make evidence-informed...

This collection of resources support learning about STEM subjects using the context of exploring Mars. Using the context of the ExoMars mission, activities link to areas of the curriculum including: science, design and technology, and computing. There are...

Hello Ruby consists of a catalogue of unplugged activities for pupils to learn about computing and coding without devices. These STEM activities include computational thinking concepts such as decomposition, pattern recognition, thinking algorithmically and debugging problems.

 

This book will help budding young developers explore the fundamental...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

Image result for pets programming kit

 

PETS is an intuitive, physical experience-based...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

This STEM Learning magazine aimed at all primary teachers contains articles and interviews looking at ideas, hints and tips for teaching science, mathematics, design and technology and computing at primary level. Articles include: 

  • How to effectively teach mathematics skills for science to increase...

Starters for STEM consists of lots of easy to run activities suitable for children from 4-11. Designed for parents to use at home they help children develop their science, technology, engineering and maths skills. These activities are easy-to-resource and provide children with the stimulus to talk about the world...

 

Computers are just for playing games, right? Many of your pupils will...

 

This collection of resources provides activities for children aged from 4-11, using the theme of exploring Mars as the context. The six activities for each age group of children, allow them to find out more about the...

The European Space Agency’s (ESA), new robotic rover Rosalind Franklin will explore Mars and send back data vital for human exploration in the future. This resource provides activities for different age ranges, which are:

4-5

In this activity, the children are introduced to robots...

 

iCompute Let's Get Going is an introduction to iCompute's primary computing schemes of work for the National Curriculum for Computing. The book introduces activities teachers can try in school to see...

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