Filters
Clear allSubject
- Careers (15) Apply Careers filter
- Climate Change (2) Apply Climate Change filter
- Creative arts and media (1) Apply Creative arts and media filter
- Cross curricular (16) Apply Cross curricular filter
- Design and technology (90) Apply Design and technology filter
- Engineering (55) Apply Engineering filter
- Food Preparation and Nutrition (1) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (80) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (80) Apply Science filter
- Space (2) Apply Space filter
- STEM Clubs (7) Apply STEM Clubs filter
Age range
Type
- Activity sheet (63) Apply Activity sheet filter
- Article (23) Apply Article filter
- Audio (1) Apply Audio filter
- Data set (1) Apply Data set filter
- Experiment (1) Apply Experiment filter
- Group work (2) Apply Group work filter
- Image (11) Apply Image filter
- Information sheet (9) Apply Information sheet filter
- Interactive resource (2) Apply Interactive resource filter
- Open-ended task (1) Apply Open-ended task filter
- Poster (3) Apply Poster filter
- Presentation (22) Apply Presentation filter
- Research (22) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Simulation (1) Apply Simulation filter
- Teacher guidance (65) Apply Teacher guidance filter
- Textbook (5) Apply Textbook filter
- Video (25) Apply Video filter
- (-) Remove Include Physical Resources filter Include Physical Resources
Showing 281 results
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Programming pedagogy
*Database Detectives, a Digital School House resource
*Unplugged computing
*Scratch in the primary classroom
*Real robotics – outreach from...
Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game...
Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who...
Ian Livingstone is one of the founding fathers of the British gaming industry. In Hacking the Curriculum, he and Shahneila Saeed explain the critical importance of...
This edition of the Computing at School newsletter contains articles covering:
*Coding and computer science
*Code Club and Computing ++
*Tips for teaching programming
*Codecademy
*Teaching encryption with spreadsheets
*Scratch sensorboards (picoboards)
*Robotics...
By breaking this daunting subject down into the 10 "super skills," young readers can get familiar with computer coding and build on their skills by progressing through these projects!
How to...
Imagine someone gave you a sackful of money and told you to build a robot. You'd definitely want it to be the best robot in the world. But how do you go about designing that? Armed with your own...
I'm an Advanced Scratch Coder is perfect for those who have mastered the...
Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The...
This resource sets out the knowledge, skills and understanding that trainee teachers will need in order to be able to manage their students’ behaviour. Effective teacher training incorporates activities and teaching that leads to these outcomes and prepares trainees to manage behaviour confidently and with...
This set of Interactive Teaching Programs (ITPs), developed by the National Numeracy Strategy, were originally intended for use in daily numeracy lessons to develop key mathematical concepts in the primary phase. However they can be used equally well with students in Key Stage Three for demonstration and...
Interactive Teaching Programs (ITPs) are an ICT-based tool developed by the National Strategies to support the teaching of key concepts in mathematics. Where available, manuals which describe how the ITP works and could be used are posted as separate files.
This group of ITPs cover:
- Area: allows...
Interactive Teaching Programs (ITPs) are an ICT-based tool developed by the National Strategies to support the teaching of key concepts in mathematics. Where available, manuals which describe how the ITP works and could be used are posted as separate files.
The ITPs here are:
- Moving digits:...