Filters

Clear all
Find a publisher

Showing 281 results

Show
results per page

This 'Complete curriculum starter kit' contains everything, except a monitor, to get started with the Pi and complete six units of work. This includes a full set of teaching resources and Raspberry Pi to help deliver a comprehensive set of lessons based on six units of work, that cover almost all areas of the new...

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

This booklet, from the Mathematics Centre at the University of Chichester, explores how the microcomputer can be a valuable tool when engaged in investigating a situation that leads to such laborious arithmetic that the 'sums' spoil the activity, especially in the...

Computer Science Unplugged is a collection of twenty activities designed to aid the teaching and learning of computer science through engaging games and puzzles using cards, string, crayons and lots of running around. The activities introduce students to many of the underlying concepts separated from the...

This briefing note, intended for Governors and Senior Management Teams, fleshes out the background to the introduction of computing in schools and is intended as a basis for a strategic debate about reform of the ICT curriculum. It has been written mainly with schools in mind, but the broad outline of the argument...

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...

  • Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...

Use these combat cards to show how technology has evolved over the years. From Apple iPads, Raspberry Pi, Micro:bit to the IMB Personal computer. Compare RAM size, Cache, CPU, whilst learning how each piece of technology was made and developed.

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such...

Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "...

This books contains resources and information for...

 

Drawing together the most up-to-date research from experts all across...

This book is designed to help children learn and understand the concepts of a computer, by giving them step by step instructions through the process of how to do something, based on the Microsoft Windows 7 Operating System.

Image result for 1902804082

 

This book has lesson ideas and worksheets for five different topics and covers a range of activities including research, communicating ideas, data logging, and modelling. The five topics...

Pages