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On December 15th 2015 European Space Agency astronaut Tim Peake launched on the six month Principia mission to the International Space Station (ISS). Principia was named after Isaac Newton’s Naturalis Principia Mathematica, describing the principal laws of motion and gravity.

The education and inspiration of...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This resource features a task that involves finding an nth term rule for a quadratic sequence.

Students investigate a sequence of pavement patterns. The patterns are constructed with blocks arranged in a square at the centre, blocks arranged in smaller squares at each corner, and then a different colour of...

The Nuffield Foundation provide this activity for students to consider the difficulties in using real data, from the Department of Trade and Industry, to identify which sport is the most dangerous to participate in. The data includes the age and gender of patients requiring treatment at a sample of hospitals after...

This resource from the Nuffield Foundation provides simulated information regarding an invoice, phone bill and bank statement. Each document contains several errors and students will have to check the details carefully to establish the correct values. Copies of the invoice, phone bill and bank statement with gaps...

In this activity students begin with a simple introduction to the stock market; calculating new prices for a variety of fictional shares based on daily percentage changes.

The task requires students to calculate simple percentage changes. A spreadsheet is provided for students to record their results which...

This activity enables students to consolidate their knowledge of the properties of two dimensional shapes by working with a variety of stained glass designs. The activity is based on a real life context and designed to aid class discussion about 2D shapes and symmetry. The images in the slideshow can be used to...

This activity, from the Institution of Engineering and Technology (IET), requires students to design a magnetic tool holder for a robot surgeon.

It is intended that students will:
• Appreciate the potential of...

This activity, from the Institution of Engineering and Technology (IET), requires students to compete to make the strongest electromagnetic tool holder for a surgeon's robotic arm.

It is intended that students will be...

This short activity introduces students to the ideas of the footprint and resolution of an image, asking them to choose and use appropriate methods to calculate how these quantities would change as they moved a camera to a series of vantage points above the surface of the Earth

The Nuffield Foundation provide this resource which can be used to introduce the idea of representing objects using plans and elevations. Students will have the opportunity to identify everyday objects photographed from plan and elevation views, draw 3D sketches of solids from their plan and elevation views, as...

In this activity students take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

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