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This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

After learning about flooding, students consider the design problems caused by its early detection. Students are introduced to moisture sensors, and can build their own using the instructions provided or use a ready-made version. This is connected to the BBC micro:bit and used as an input device. After processing...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to extend their understanding of electricity by applying it to the concepts of electricity generation and its use in the...

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

In this activity, students consider the heating effects of infrared energy, and how this is used in a range of products. They design a simple experiment to measure the heating effect of toasters, thermal heaters, infrared mouse, kettles (with heating elements) and...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...