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This STEM activity teaches learners about the reflection of light in a mirror, by giving pupils the opportunity to use reverse writing to see how words change when reflected in a mirror and then make notes on this. This activity could be used as a starter or main activity to introduce concepts of light and build on...

This activity aimed at primary learners, looks at the properties and uses of materials and what humans need to stay alive. It introduces Ricky who is going on an expedition to Antarctica and asks children to decide what he needs to take with him. By making comparisons, sorting and grouping objects and using their...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. Children consider the properties of liquids in the context of a company which produces a thick, sticky liquid that needs stirring and transporting.

The activities...

The ‘presentation’ section of the Fixpert's resource focuses on documenting the Fixpert's project in the form of a film, presentation, folder, blog or any other medium students choose. It encourages students to be reflective and critical of their practice, along with developing presentation and story-telling skills...

In this STEM activity, pupils will solve three addition and subtraction problems, with the answers giving the digits needed to crack the code to a safe. This activity allows pupils to further their abilities to add and subtract numbers with up to three numbers mentally and using formal columnar methods and to solve...

In this activity aimed at ages 9-10, children solve a problem faced by farmers in Mexico – ‘How to grow strong, healthy plants, that can survive and thrive in difficult conditions’. ...

In this activity learners will solve simple addition problems in order to play a game of salute. The problems will be based around the numbers 1-20. This will improve and reinforce learners’ addition skills in a fun and engaging context. This activity could be used as a starter activity covering learning from the...

Aimed at primary level, this resource provides a practical context to explore the requirements of plants for life and growth. Children are introduced to the ways in which local communities in Bangladesh successfully grow enough pumpkins for themselves and to sell to provide an income. This leads into an...

What is the common link between chocolate biscuits and orangutans? In this activity aimed at ages 8-9, children learn about rainforests, their location, structure and some of the animals and plants that live in them. They look at rainforests in Sumatra and how deforestation has occurred in order to grow oil palm...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This resource, produced by the Institute of Physics (IOP) and the Institute of Physics and Engineering in Medicine (IPEM), contains a short introduction to medical imaging and how seeing inside your body can help diagnosis. A presentation is accompanied by teachers' notes.

The presentation describes:

...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

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